Push Trap

Push Trap is a trap that is available for Clash of Bloons.

Trap Info
Push Traps are trackable but trappable items for troops to step on! They launch troops back to the entrance when triggered. Doesn't affect air troops, because they just fly.

Upgrades
Left path upgrades:

Tier 1 | Add Damage | Upgrade cost: $200 | Description: Push Trap deals 10 damage to troops when they triggered it. | Effect: Self-explanatory

Tier 2 | Air Push | Upgrade cost: $250 | Description: Push Trap can affect air troops before it gets triggered. | Effect: Self-explanatory

Tier 3 | Quintuple Damage | Upgrade cost: $650 | Description: Quintuples the damage of the Push Trap before it gets triggered. | Effect: Self-explanatory

Tier 4 | Quadruple Damage | Upgrade cost: $1,100 | Description: Quadruples damage of the Push Trap and can affect stronger troops except Bosses before it gets triggered. | Effect: Can affect Dragons and PEKKAs with the push from not affecting them.

Right path upgrades:

Tier 1 | More Area Splash | Upgrade cost: $175 | Description: Increases the AOE radius of the Push Trap by a lot before it gets triggered. | Effect: Adds +30 AOE to the Push Trap's spring push.

Tier 2 | More Splash Pierce | Upgrade cost: $125 | Description: Doubles the AOE pierce of the Push Trap before it gets triggered. | Effect: Self-explanatory

Tips and Tricks

 * Push Traps are very cheap but very effective for Giants and Wizards. Try to place them where a weaker troop won't trigger it, otherwise you'll waste some of your money trying to place defences and traps down even sending troops.


 * Be careful with heavy tankers like PEKKAS! They won't get pushed back, they'll trigger it and it'll ignore the pushback effect. The pushback won't affect Bosses as well due to its strengths. For air troops, they'll flyover it and they won't trigger it unless you get the Air Push upgrade.


 * It has twenty uses, so carefully use them against troops.


 * With the new upgrade change, the Push Trap will be much more better but not quite. It's ineffectively used against troops like Golems due to their weight and health and power they have, but only use it on squishy troops or mini-tanks like Wizards.


 * It can work as an instant trap when placed right next to the troops' so it'll knock them back, overall good for Giants and Wizards when attempting to use this strategy.

History

 * Version 6.0
 * Push Trap was added to the game.
 * Version 7.0
 * Push Trap was given upgrades (Tiers 4-2 at maximum range).
 * You can now click on the Push Trap to upgrade it before it gets triggered by a troop.
 * Version 8.0
 * Fixed a bug which allowed the player to upgrade the Push Trap which is unreleased/broken on Tiers 3 and 4 on the right path.
 * The Durable Push Trap skin was added.
 * Version 9.5
 * Push Trap's push AOE was increased to 60 (from 50)
 * Push Trap's More Area Splash additive AOE bonus was increased to 30 (from 25)
 * Push Trap's More Area Splash upgrade cost was increased to 175 (from 150)
 * Push Trap's More Splash Pierce upgrade cost was decreased to 125 (from 150)
 * Push Trap's Add Damage upgrade cost was decreased to 200 (from 250)
 * Push Trap's Quintuple Damage upgrade cost was decreased to 650 (from 750)
 * Push Trap's Quadruple Damage upgrade cost was decreased to 1,100 (from 1,250)

Trivia

 * It is the only trap which is inexpensive than other traps.


 * It is the only trap alongside Wall that is not a Landmine or Bomb.


 * It is weird how the texture looks for the trap itself, it's spring got triggered by something we don't know.


 * Actually it is kind of a annoying trap to deal with in the real Clash of Clans, but for this, not scientifically imbalanced compared to other traps in the game.